RHDE is a real-time strategy video game for two players where an interior decorator is YOU! The object is to build and decorate your house and "decorate" your opponent's.
Each player can choose one of three races:
After both players have chosen a race, player 1 presses Start to start the game.
The game is played in rounds, each with three phases. Each phase has a time limit, and while the timer is counting, either player can press the Start button to pause the game.
You earn rent money for areas inside the house that can be accessed through doors from outside. Use this money to buy furniture to improve your house.
At the end of each round, the game rates your house. You get points for each piece of furniture in your house. Some items (bookcase, ficus, flowers) give bonus points if placed near walls. If you have all items in a particular set next to each other, you earn more points:
The player with the higher rating wins the round. The first to win 5 rounds wins the game.
Some furniture has a use other than to look pretty. A bat lets your units beat up those of your opponent. Missile silos let you blow up portions of your opponent's walls. And don't forget a bed for each person in your house to sleep in, as more beds (up to three) means more units.
Don't stop at prettying up your own house; go vandalize your opponent's house.
You control up to three units, one for each bed. To move a unit, use the Control Pad to set a target point on the field. While the unit is moving toward the target point, you can switch to the next unit (Select or B+A) and give commands to another unit.
To use your silos, face one and press A. Then move the cursor and press A to fire a missile. The more silos you buy, the more missiles you can shoot before the silo reloads. Press B to go back to moving.
Once you've blown a hole in your opponent's wall, you can move your units into the opponent's house and steal furniture. Press B to pick up an item, then carry it across the road to add it to your inventory. Or press B to pick up a bat, then press A to beat intruders or break down fences.
TIP: Path-finding is very primitive compared to a PC RTS. Let your unit reach a doorway before moving through it.
Use wall pieces to repair damage to the walls of your house and add additional rooms.
There are 18 pieces with 1 to 5 connected blocks that fit in a 3x3 square and do not contain a 2x2 square of blocks. The game gives small pieces more often early on and adds the twistier pieces in later rounds. It shows a preview of the next piece above the current piece to let you plan your construction.
Move each piece into position with the Control Pad. Press B to turn it by 90 degrees, and then press A to place it. As you enclose areas with pieces, they will be marked as claimed.
At the end of the build phase, furniture in areas that you failed to repair returns to your inventory. The edges of your walls are smoothed by removing walls that touch one or fewer tiles. Afterward, you can remove excess wall thickness and add doors to the new rooms so that you can earn rent money from them and place furniture inside. Rooms without doors are drawn darkened to show that light can't get in.
The following applies to the manual and the associated program:
Copyright 2014 Damian Yerrick
Copying and distribution of this file, with or without modification, are permitted in any medium without royalty provided the copyright notice and this notice are preserved in all source code copies. This file is offered as-is, without any warranty.
No relation to WB Games, Nintendo, Red Hat, or Robert Höhne.